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date: 06 April 2020

Summary and Keywords

As a nascent form of screen culture, video games provide a challenging new lens to think about emerging media. Because video games do not abide by traditional narrative structure and because many different kinds of media objects fall under the purview of video games, they provide particular complications for researchers. In turn, within video game studies, which has been a growing field since the early 2000s, researchers often focus on a specific approach to understanding video games: studying the industry, studying audiences, or studying games as texts. Additionally, many researchers have found it useful to consider “assemblage”-type approaches that look holistically at several aspects of a video game object in order to understand the game from a broader context.

Keywords: games, video games, play, digital games, avatars, ludic, emerging media, communication and critical studies

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