Questions related to identity have been central to discussions on online communication since the dawn of the Internet. One of the positions advocated by early Internet pioneers and scholars on computer-mediated communication was that online communication would differ from face-to-face communication in the way traditional markers of identity (such as gender, age, etc.) would be visible for interlocutors. It was theorized that these differences would manifest both as reduced social cues as well as greater control in the way we present ourselves to others. This position was linked to ideas about fluid identities and identity play inherent to post-modern thinking. Lately, the technological and societal developments related to online communication have promoted questions related to, for example, authenticity and traceability of identity. In addition to the individual level, scholars have been interested in issues of social identity formation and identification in the context of online groups and communities. It has been shown, for example, how the apparent anonymity in initial interactions can lead to heightened identification/de-individuation on the group level. Another key question related to this one is the way group identity and identification with the group relates to intergroup contact in online settings. How do people perceive others’ identity, as well as their own, in such contact situations? To what extent is intergroup contact still intergroup contact, if the parties involved do not perceive it as such? As online communication continues to offer a key platform for contact between various types of social groups, questions of identity and identification remain at the forefront of scholarship into human communication behavior in technology-mediated settings.
In understanding crowd psychology and its explanation of conflict and violence, there are different theoretical approaches that turn on different understandings of communication processes. There are three models of communication in the crowd worth reviewing: classic, normative, and dynamic. Classic models suggest that crowd members are influenced by an idea of emotion presented to them. Normative models suggest that influence is constrained by what is seen as consonant with group norms. And, finally, dynamic models examine how that which becomes normative in the group depends upon intergroup relations. The last of these approaches can explain the patterned, socially meaningful and yet changing nature of crowd action. Crowd action, itself, is a form of communication because it serves to shape the social understandings of participants as well as the social understandings of those beyond the crowd. It is argued that the nature and centrality of crowds contribute to the understanding and creating of social relations in society.
Travis L. Dixon, Kristopher R. Weeks, and Marisa A. Smith
Racial stereotypes flood today’s mass media. Researchers investigate these stereotypes’ prevalence, from news to entertainment. Black and Latino stereotypes draw particular concern, especially because they misrepresent these racial groups. From both psychological and sociological perspectives, these misrepresentations can influence how people view their racial group as well as other groups. Furthermore, a racial group’s lack of representation can also reduce the group’s visibility to the general public. Such is the case for Native Americans and Asian Americans. Given mass media’s widespread distribution of black and Latino stereotypes, most research on mediated racial portrayals focuses on these two groups. For instance, while black actors and actresses appear often in prime-time televisions shows, black women appear more often in situational comedies than any other genre. Also, when compared to white actors and actresses, television casts blacks in villainous or despicable roles at a higher rate. In advertising, black women often display Eurocentric features, like straight hair. On the other hand, black men are cast as unemployed, athletic, or entertainers. In sports entertainment, journalists emphasize white athletes’ intelligence and black athletes’ athleticism. In music videos, black men appear threatening and sport dark skin tones. These music videos also sexualize black women and tend to emphasize those with light skin tones. News media overrepresent black criminality and exaggerate the notion that blacks belong to the undeserving poor class. Video games tend to portray black characters as either violent outlaws or athletic. While mass media misrepresent the black population, it tends to both misrepresent and underrepresent the Latino population. When represented in entertainment media, Latinos assume hypersexualized roles and low-occupation jobs. Both news and entertainment media overrepresent Latino criminality. News outlets also overly associate Latino immigration with crime and relate Latino immigration to economic threat. Video games rarely portray Latino characters. Creators may create stereotypic content or fail to fairly represent racial and ethnic groups for a few reasons. First, the ethnic blame discourse in the United States may influence creators’ conscious and unconscious decision-making processes. This discourse contends that the ethnic and racial minorities are responsible for their own problems. Second, since stereotypes appeal to and are easily processed by large general audiences, the misrepresentation of racial and ethnic groups facilitates revenue generation. This article largely discusses media representations of blacks and Latinos and explains the implications of such portrayals.