The use of innovation to address our social or environmental needs is now critical. Globally, we are faced with numerous challenges which require novel, robust solutions that consider multiple scenarios and stakeholders. Innovation education has often been siloed into enterprise, business, and engineering programs to bolster the innovative potency of startup ventures and internal corporate processes. However, social innovation education (SIE) has merit in all disciplines, and for all citizens, to address these emergent global challenges. Social innovation as a concept and field is related but independent from the concept of innovation, and the pedagogies currently in use in these domains are in early development and practice. Social innovation relates to the creation of new ideas displaying a positive impact on the quality and duration of life. Theories of significance to SIE are rooted in the fields of design, creativity, and education while continuing to expand and evolve. A fitting pedagogy for social innovation should foster socially aware students who have both critical- and systems-thinking skills, empathy and an appreciation for human behavior, and who can leverage innovative competencies to develop solutions for positive social impact. In order to successfully create effective learning spaces, we contend that the curricula elements of (a) empathy, (b) locus of control, and (c) speculative thinking, should be embedded into all SIE learning designs.
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Roisin Lyons and Rahmin Bender-Salazar
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Anthony J. "Sonny" Magana III
Of the many stated purposes of organized educational systems, one that might meet with general agreement is this: to ensure students build abundant learning capacity, achieve ample academic proficiency, and consolidate the requisite knowledge, skills, and aptitudes to successfully address future learning challenges. As computer technologies have transformed nearly every human endeavor imaginable, future learning challenges that students encounter will almost certainly require facility with digital technologies. In the realm of teaching and learning, the average impact of computer technology on student achievement has been both negligible and unchanged, despite astonishing technological developments since the 1960s.
However, there is cause for renewed optimism about technology use in education. Compounding evidence suggests that large gains in student achievement are possible when digital tools are leveraged to enhance highly reliable instructional and learning strategies. The objective of the author’s investigation efforts is to develop a more precise language and set of ideas to discuss, enact, and evaluate high impact uses of digital tools in education. The result is the T3 Framework for Innovation in Education. The T3 Framework increments the impact of technology use into three hierarchical domains: Translational, Transformational, and Transcendent. Compounding evidence suggests that implementing the strategies in the T3 Framework, with reasonable fidelity, will likely increase the impact of digital technologies to unlock students’ limitless capacities for learning and contribution, and better prepare today’s students for tomorrow’s learning challenges.