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Simulations and Games to Teach Conflict and Political Violence  

Amanda M. Rosen

There are seven key considerations for instructors and scholars using simulations and games (SAGs) to teach conflict and political violence: learning outcomes, conflict stage, scenario choice, role assignment, time required, gameplay mechanics, and postgame reflection. In each of these areas, there is a new typology or categorization in an effort to provide a standard language for work in this field moving forward—an essential effort as SAGs grow in acceptance in the college classroom. Learning outcomes are divided into content and skills, while there are five stages of conflict: preconflict, crisis response, active conflict, war termination, and postconflict. Scenario choice ranges from historical and contemporary simulations grounded in the “real world” to fictional, representative, and abstract exercises. Considerations for role assignment include whether roles are necessary, the level of analysis of different roles, and how to conduct simulations in large classes, while “time required” divides exercises by their level of intensity. Gameplay mechanics divide SAGs by those with board game–style mechanics, those that involve negotiation plus round-based actions, and those that focus on negotiations to craft agreements. Finally, postgame reflection considers the value and drawbacks of conducting formal assessment of SAGs. More work is needed to create simulations focused on individual authors, increased attention to adapting physical classroom games for the online and hybrid environment, more authenticity in simulation design, diversifying the student experience in simulations, and creating common criteria for effective simulations to teach conflict and political violence.