Show Summary Details

Page of

PRINTED FROM the OXFORD RESEARCH ENCYCLOPEDIA, LATIN AMERICAN HISTORY ( (c) Oxford University Press USA, 2020. All Rights Reserved. Personal use only; commercial use is strictly prohibited (for details see Privacy Policy and Legal Notice).

date: 25 October 2020

Abstract and Keywords

Mexican comic books are a cultural product whose development is tied to the history of the modern Mexican state. The consolidation of the state in the aftermath of the armed conflict period of the Mexican Revolution (1910–1920) shaped the conditions for the emergence of a domestic industry and market for comics, and in particular for comic books, alongside other important cultural industries such as radio, film, and television, through state supports for and controls over the nation’s culture industries. In the late 20th century, the neoliberal character of the Mexican state—for which official policy has centered on privatization of state economic enterprises, the reduction of public subsidies for goods and services, and the elimination of import tariffs—subsequently reshaped the conditions for production and consumption of the nation’s sequential art.

The term “comics” is applied to graphic narrative generally, which in turn is defined by the sequential use of images, usually in combination with language, in order to tell some kind of story. Comics are therefore a broad category of cultural production that includes newspaper strips, comic books, graphic novels, fotonovelas (comprising photographs in series with inserted dialogue text), and, more recently, webcomics. Comics are a cultural commodity the production and distribution of which are affected by changes in public supports, as well as by governmental controls over comics content. In the period of institutional consolidation that followed the armed phased of the Mexican Revolution, government supports were provided principally through the subsidizing of newsprint and the implementation of national literacy campaigns.

The North American Free Trade Agreement (NAFTA)—a tri-national trade liberalization regime signed by Mexico, Canada, and the United States and implemented on January 1, 1994—significantly altered the circumstances of comics in Mexico, in terms of both the economic conditions for comics production and readership, and the political environment and public discourses addressed and communicated through Mexican comics art. The most direct impact on comics production came through the Mexican state’s retreat from control of the paper supply under the terms of NAFTA. Because paper is a key productive input, changes in paper cost and availability had the largest impact on the cost of long-form or sustained graphic narratives, such as comic books. As a result, the NAFTA period (1994 to present) is marked by the emergence of the Mexican graphic novel and of webcomics. Both of these cultural forms are based on a reorganization of the economics of comic-book production.

Comics production and consumption are therefore implicated in neoliberal policy constructs such as the North American Free Trade agreement, despite not being an explicit category of economic activity addressed by the treaty.

Keywords: NAFTA, Mexican comic books, neoliberalism, culture industries, Mexican state, mass culture

Access to the complete content on Oxford Research Encyclopedia of Latin American History requires a subscription or purchase. Public users are able to search the site and view the abstracts and keywords for each book and chapter without a subscription.

Please subscribe or login to access full text content.

If you have purchased a print title that contains an access token, please see the token for information about how to register your code.

For questions on access or troubleshooting, please check our FAQs, and if you can''t find the answer there, please contact us.