Networks influence practically every subfield of literary studies. Unlike hierarchies and centralized structures, networks connote decentralization and distribution. The abstraction of this form makes it applicable to a wide variety of phenomena. For example, the metaphor and form of the network informs the way we think about communication systems in early American writing, social networks in Victorian novels, transnational circulation in postcolonial literature, and computer networks in late 20th-century cyberpunk fiction. Beyond traditional literary genres, network form is also accessible through comparative media analysis. Films, television serials, video games, and transmedia narratives may represent or evoke network structures through medium-specific techniques. The juxtaposition of different literary and artistic forms, across media, helps to defamiliarize network forms and make these complex structures available to thought. Across subfields of literary studies, critics may be drawn to networks because of their resonance with histories of the present and contemporary technoscience. Scholars may also recognize the sense of complexity and interconnection inherent in networks, which resonates with experiences of intertextuality and close reading itself. In addition to studying representations of networks, literary critics employ a variety of network-related methods. These approaches include historicist scholarship that uses network structures to think about social organization and communication in different eras, quantitative digital humanities tools that map networks of literary circulation, qualitative sociology of literature and reader-response theory that analyze networks of readers and publishers, and formalist work that compares network and aesthetic forms.
Toby Malone and Brett Greatley-Hirsch
Digital publishing, from early ventures in fixed media (diskette and CD-ROM) through to editions designed for the Web, tablets, and phones, radically transforms the creation, remediation, and dissemination of Shakespearean texts. Likewise, digital technologies reshape the performance of William Shakespeare’s plays through the introduction of new modes of capture and delivery, as well as the adaptation of social media, virtual reality, video gaming, and motion capture in stage and screen productions. With the aid of the computer, Shakespearean texts, places, and spaces can be “modeled” in new and sophisticated ways, including algorithmic approaches to questions of Shakespearean authorship and chronology, the virtual 3D reconstruction of now-lost playhouses, and historical geospatial mapping of Shakespeare’s London.