Over the entire life span, social relationships are essential ingredients of human life. Social relationships describe regular interactions with other people over a certain period and generally include a mental representation of the relationship and the relationship partner. Social relationships cover diverse types, such as those with family members, romantic partners, friends, colleagues, as well as with other unrelated people. In general, most of these relationships change in number, contact frequency, and relationship quality during adulthood and old age. For example, both the number of and contact with friends and other unrelated people generally decrease with advancing age, whereas the number of and contact with family members remain rather stable. Relatively little is known about longitudinal changes in the quality of relationships, apart from romantic relationships, because few longitudinal studies have tracked specific relationships. Some explanatory factors, which are discussed in the literature, are (a) motivational changes, (b) reduced time due to work and family demands during adulthood, and (c) resource constraints in older age. Future work on social relationships would benefit from increasingly applying dyadic and network approaches to include the perspective of relationship partners as well as from examining online and offline contact in social relationships, which has already proved important among younger adults.
Cornelia Wrzus and Jenny Wagner
Sara J. Czaja and Chin Chin Lee
The expanding power of computers and the growth of information technologies such as the Internet have made it possible for large numbers of people to have direct access to an increasingly wide array of information sources and services. Use of technology has become an integral component of work, education, communication, entertainment, and health care. Moreover, home appliances, security systems, and other communication devices are becoming more integrated with network resources providing faster and more powerful interactive services. Older adults represent an increasing large proportion of the population and will need to be active users of technology to function independently and receive the potential benefits of technology. Thus, it is critically important to understand how older adults respond to and adopt new information technologies. Technology offers many potential benefits for older people such as enhanced access to information and resources and health-care services, as well as opportunities for cognitive and social engagement. Unfortunately, because of a number of factors many older people confront challenges and barriers when attempting to access and use technology systems.
As technology advances and offers enjoyable sedentary alternatives to sport, active recreation, and transportation, there is a growing need to understand and harness the drivers of physical activity and exercise among children and adolescents. Determining how youth perceive their physical capabilities and their opportunities and what motivates them to be physically active can provide essential information for teachers, coaches, youth leaders, and program planners who are interested in promoting physical activity. Several well-established and also more recently developed behavioral theories offer numerous avenues to gaining a better understanding of the perceptions and motivation of youth with respect to physical activity and exercise behavior, including the social ecological model, social cognitive theory, self-determination theory, habit theory, dual-process theory, and nudge theory, among others. Children and adolescents have individual characteristics that influence their perceptions, motivations, and behavior. They also exist within a multilayered ecological context that helps to shape those perceptions, motivations, and behavior. For youth to be sufficiently physically active and thereby help to reach their full potential, the environment must be conducive to consistent routines of physical activity. Such an environment can be designed to provide easily accessible and enjoyable opportunities for youth to fulfill their basic psychological needs for autonomy, relatedness, and competence to be physically active. There is potential for technology to contribute positively toward the design of conducive environments, and toward fostering motivation and enjoyment of exercise and physical activity among children and adolescents.